Alternative Magic, part I
In this series of articles I will explain what a good, solid magic system should be like, and then try to create one for my campaign. In the first part I will try to find what exactly bothers me about the magic system in the Dungeons & Dragons Player’s Handbook.
A small change
Just fixed a small mistake on the Armor vs Weapon Types house rule. Padded armor had a “-2″ entry on Piercing, which was strange since padded only gives +1 to your armor class to begin with.
So in order for it to not be actually worse than no armor (or any clothing at all!) I changed it to -1, meaning that padded armor offers no substantial protection against piercing weapons.
~Firkraag
Armor vs Weapon Types
This variant rule is designed to simulate how the different types of weapons (slashing, piercing, bludgeoning) interact with the different kinds of armors.
False Identity
A more powerful version of False Face, False Identity allows the caster more control over the appearance he is going to assume.
False Face
This necromantic spell provides an alternative way to change one’s appearance, by copying the facial features of a deceased individual.
Firkraag’s Lair
Well well, there it is, I figured how to set this up.