Alternative Magic, part III
Last part of the Alternative Magic article, this time I’ll try to break down how I did the work on the magic system we are using in our running Dungeons & Dragons campaign. In the previous article, I decided it would be a mana-based, no memorisation set of rules that would make no distinction between wizard and sorcerer.
Alternative Magic, part II
In the second part of the article about an Alternative Magic system, some talk about how can a set of rules be designed to solve the issues about the traditional Dungeons & Dragons magic system.