Division of Flesh
This necromantic spell is a curse that tears apart the victim’s flesh, causing severe bleeding, a touch of damage-dealing offensive magic for practicioners of the dark arts.
Division of Flesh
Necromancy
Level: Wiz/Sor 4
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude half; also see text
Spell Resistance: Yes
This hideous spell is a powerful curse that forcibly attacks the victim’s skin and flesh, tearing them apart, and causing deep bleeding injuries where it hits.
When the ray connects with a part of the subject’s body, it inflicts a grievous wound. The target immediately takes 1d6 points of slashing damage per two levels of the caster (maximum 10d6) and is stunned for 1 round. A successful fortitude saving throw negates the stun effect and reduces this damage by half. Subjects who fail their saving throws continue to receive 1d6 points of damage on subsequent rounds, until they receive magical healing, medical treatment (DC 20 Heal check), or die. Those that succeed on their saving throws only take 1 point of damage per round.
Creatures immune to critical hits or those that do not bleed are unnafected by the spell’s bleeding effect but are still subject to the initial damage, even if they are not made of flesh, despite the spell’s name.
The focus component is a sharp blade (anything from a tiny knife to a sword or scythe).