Alternative Magic, part III
Last part of the Alternative Magic article, this time I’ll try to break down how I did the work on the magic system we are using in our running Dungeons & Dragons campaign. In the previous article, I decided it would be a mana-based, no memorisation set of rules that would make no distinction between wizard and sorcerer.
Alternative Magic, part II
In the second part of the article about an Alternative Magic system, some talk about how can a set of rules be designed to solve the issues about the traditional Dungeons & Dragons magic system.
Alternative Magic, part I
In this series of articles I will explain what a good, solid magic system should be like, and then try to create one for my campaign. In the first part I will try to find what exactly bothers me about the magic system in the Dungeons & Dragons Player’s Handbook.