Massive Damage
So, massive damage. That rule caught my eye on the first time I read the 2nd edition AD&D Player’s Handbook – and of course I have been using the relevant rule in 3 and 3.5 editions. But its a little too static for my taste, so here’s a house-ruled version.
Maximum HPs/Level
This house rule in our campaign allows the player characters to receive maximum hit points every time they level up. We have used it in the past with older campaigns and it has always added to the fun factor, without reducing from the gaming experience.
Grouped Weapon Feats
My version of the Weapon Group Feats.
They work as in Unearthed Arcana, but the groups are slightly different.
Armor vs Weapon Types
This variant rule is designed to simulate how the different types of weapons (slashing, piercing, bludgeoning) interact with the different kinds of armors.