Alternative Magic, part III

October 27, 2006 at 8:26 pm (Articles)

Last part of the Alternative Magic article, this time I’ll try to break down how I did the work on the magic system we are using in our running Dungeons & Dragons campaign. In the previous article, I decided it would be a mana-based, no memorisation set of rules that would make no distinction between wizard and sorcerer.

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Alternative Magic, part II

October 8, 2006 at 5:19 pm (Articles)

In the second part of the article about an Alternative Magic system, some talk about how can a set of rules be designed to solve the issues about the traditional Dungeons & Dragons magic system.

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Alternative Magic, part I

September 30, 2006 at 8:11 pm (Articles)

In this series of articles I will explain what a good, solid magic system should be like, and then try to create one for my campaign. In the first part I will try to find what exactly bothers me about the magic system in the Dungeons & Dragons Player’s Handbook.

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